<html><head><meta http-equiv="content-type" content="text/html; charset=utf-8"> <style>
	.KEYW {color: #933;}
	.COMM {color: #bbb; font-style: italic;}
	.NUMB {color: #393;}
	.STRN {color: #393;}
	.REGX {color: #339;}
	.line {border-right: 1px dotted #666; color: #666; font-style: normal;}
	</style></head><body><pre><span class='line'>  1</span> <span class="COMM">/****************************************************************************
<span class='line'>  2</span>  Copyright (c) 2010-2012 cocos2d-x.org
<span class='line'>  3</span>  Copyright (c) 2008-2010 Ricardo Quesada
<span class='line'>  4</span>  Copyright (c) 2011      Zynga Inc.
<span class='line'>  5</span> 
<span class='line'>  6</span>  http://www.cocos2d-x.org
<span class='line'>  7</span> 
<span class='line'>  8</span>  Permission is hereby granted, free of charge, to any person obtaining a copy
<span class='line'>  9</span>  of this software and associated documentation files (the "Software"), to deal
<span class='line'> 10</span>  in the Software without restriction, including without limitation the rights
<span class='line'> 11</span>  to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
<span class='line'> 12</span>  copies of the Software, and to permit persons to whom the Software is
<span class='line'> 13</span>  furnished to do so, subject to the following conditions:
<span class='line'> 14</span> 
<span class='line'> 15</span>  The above copyright notice and this permission notice shall be included in
<span class='line'> 16</span>  all copies or substantial portions of the Software.
<span class='line'> 17</span> 
<span class='line'> 18</span>  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
<span class='line'> 19</span>  IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
<span class='line'> 20</span>  FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
<span class='line'> 21</span>  AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
<span class='line'> 22</span>  LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
<span class='line'> 23</span>  OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
<span class='line'> 24</span>  THE SOFTWARE.
<span class='line'> 25</span>  ****************************************************************************/</span><span class="WHIT">
<span class='line'> 26</span> 
<span class='line'> 27</span> </span><span class="COMM">/**
<span class='line'> 28</span>  * Controller of Game Application
<span class='line'> 29</span>  * @class
<span class='line'> 30</span>  * @extends cc.Class
<span class='line'> 31</span>  */</span><span class="WHIT">
<span class='line'> 32</span> </span><span class="NAME">cc.AppController</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="NAME">cc.Class.extend</span><span class="PUNC">(</span><span class="COMM">/** @lends cc.AppController# */</span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 33</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 34</span>      * did something when Finish Launching
<span class='line'> 35</span>      * @return {Boolean}
<span class='line'> 36</span>      */</span><span class="WHIT">
<span class='line'> 37</span> </span><span class="WHIT">    </span><span class="NAME">didFinishLaunchingWithOptions</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 38</span> </span><span class="WHIT">        </span><span class="COMM">// Override point for customization after application launch.</span><span class="WHIT">
<span class='line'> 39</span> </span><span class="WHIT">        </span><span class="COMM">//var app = new cc.AppDelegate();</span><span class="WHIT">
<span class='line'> 40</span> </span><span class="WHIT">        </span><span class="NAME">cc.Application.sharedApplication</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">run</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 41</span> 
<span class='line'> 42</span> </span><span class="WHIT">        </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="KEYW">true</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 43</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 44</span> 
<span class='line'> 45</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 46</span>      * &lt;p>
<span class='line'> 47</span>      *  Sent when the application is about to move from active to inactive state. &lt;br/>
<span class='line'> 48</span>      *  This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) &lt;br/>
<span class='line'> 49</span>      *  or when the user quits the application and it begins the transition to the background state.     &lt;br/>
<span class='line'> 50</span>      *  Use this method to pause ongoing tasks, disable timers, and throttle down OpenGL ES frame rates. &lt;br/>
<span class='line'> 51</span>      *  Games should use this method to pause the game.
<span class='line'> 52</span>      * &lt;/p>
<span class='line'> 53</span>      */</span><span class="WHIT">
<span class='line'> 54</span> </span><span class="WHIT">    </span><span class="NAME">applicationWillResignActive</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 55</span> </span><span class="WHIT">        </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">pause</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 56</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 57</span> 
<span class='line'> 58</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 59</span>      * &lt;p>
<span class='line'> 60</span>      * Restart any tasks that were paused (or not yet started) while the application was inactive. &lt;br/>
<span class='line'> 61</span>      * If the application was previously in the background, optionally refresh the user interface.
<span class='line'> 62</span>      * &lt;/p>
<span class='line'> 63</span>      */</span><span class="WHIT">
<span class='line'> 64</span> </span><span class="WHIT">    </span><span class="NAME">applicationDidBecomeActive</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 65</span> </span><span class="WHIT">        </span><span class="NAME">cc.Director.getInstance</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">resume</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 66</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 67</span> 
<span class='line'> 68</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 69</span>      * &lt;p>
<span class='line'> 70</span>      *   Use this method to release shared resources, save user data, invalidate timers, and store enough application state information &lt;br/>
<span class='line'> 71</span>      *   to restore your application to its current state in case it is terminated later.&lt;br/>
<span class='line'> 72</span>      *   If your application supports background execution, called instead of applicationWillTerminate: when the user quits.
<span class='line'> 73</span>      * &lt;/p>
<span class='line'> 74</span>      */</span><span class="WHIT">
<span class='line'> 75</span> </span><span class="WHIT">    </span><span class="NAME">applicationDidEnterBackground</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 76</span> </span><span class="WHIT">        </span><span class="NAME">cc.Application.sharedApplication</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">applicationDidEnterBackground</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 77</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 78</span> 
<span class='line'> 79</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 80</span>      * &lt;p>
<span class='line'> 81</span>      *     Called as part of  transition from the background to the inactive state: &lt;br/>
<span class='line'> 82</span>      *      here you can undo many of the changes made on entering the background.
<span class='line'> 83</span>      * &lt;/p>
<span class='line'> 84</span>      */</span><span class="WHIT">
<span class='line'> 85</span> </span><span class="WHIT">    </span><span class="NAME">applicationWillEnterForeground</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 86</span> </span><span class="WHIT">        </span><span class="NAME">cc.Application.sharedApplication</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">.</span><span class="NAME">applicationWillEnterForeground</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 87</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="PUNC">,</span><span class="WHIT">
<span class='line'> 88</span> 
<span class='line'> 89</span> </span><span class="WHIT">    </span><span class="COMM">/**
<span class='line'> 90</span>      * Called when the application is about to terminate. See also applicationDidEnterBackground.
<span class='line'> 91</span>      */</span><span class="WHIT">
<span class='line'> 92</span> </span><span class="WHIT">    </span><span class="NAME">applicationWillTerminate</span><span class="PUNC">:</span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'> 93</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'> 94</span> </span><span class="PUNC">}</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'> 95</span> 
<span class='line'> 96</span> </span><span class="COMM">/**
<span class='line'> 97</span>  * Return Controller of Game Application
<span class='line'> 98</span>  * @return {cc.AppController}
<span class='line'> 99</span>  */</span><span class="WHIT">
<span class='line'>100</span> </span><span class="NAME">cc.AppController.shareAppController</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">function</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>101</span> </span><span class="WHIT">    </span><span class="KEYW">if</span><span class="WHIT"> </span><span class="PUNC">(</span><span class="NAME">cc.sharedAppController</span><span class="WHIT"> </span><span class="PUNC">==</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">)</span><span class="WHIT"> </span><span class="PUNC">{</span><span class="WHIT">
<span class='line'>102</span> </span><span class="WHIT">        </span><span class="NAME">cc.sharedAppController</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">new</span><span class="WHIT"> </span><span class="NAME">cc.AppController</span><span class="PUNC">(</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>103</span> </span><span class="WHIT">    </span><span class="PUNC">}</span><span class="WHIT">
<span class='line'>104</span> </span><span class="WHIT">    </span><span class="NAME">cc.Assert</span><span class="PUNC">(</span><span class="NAME">cc.sharedAppController</span><span class="PUNC">,</span><span class="WHIT"> </span><span class="STRN">"shareAppController"</span><span class="PUNC">)</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>105</span> </span><span class="WHIT">    </span><span class="KEYW">return</span><span class="WHIT"> </span><span class="NAME">cc.sharedAppController</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>106</span> </span><span class="PUNC">}</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>107</span> 
<span class='line'>108</span> </span><span class="COMM">/**
<span class='line'>109</span>  * cocos2d application instance
<span class='line'>110</span>  * @type cc.AppController
<span class='line'>111</span>  */</span><span class="WHIT">
<span class='line'>112</span> </span><span class="NAME">cc.sharedAppController</span><span class="WHIT"> </span><span class="PUNC">=</span><span class="WHIT"> </span><span class="KEYW">null</span><span class="PUNC">;</span><span class="WHIT">
<span class='line'>113</span> </span></pre></body></html>